Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Gain Enemy if Morris Campbell don't already have one. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Morris Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Imperial trade restrictions force Morris Campbell out of business. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
38 |
Arrested |
7 |
38 |
Became a Prisoner (Thug). |
7 |
40 |
Vocational Training. |
8 |
42 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |