Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Murray Weakman spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Severely injured. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Spend several years jumping from world to world in Murray Weakman's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Murray Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murray Weakman fail to help. Gain an Enemy. |
5 |
36 |
Murray Weakman have no idea what happened to Murray Weakman – they found Murray Weakman's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Voluntarily left Surveyor |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Murray Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |