Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. Gain an rival who is upset that Murry Wagner left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Murry Wagner is blamed for an accident that causes the death of several crew members. Murry Wagner's guilt drives Murry Wagner to excel. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Murry Wagner's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Imperial trade restrictions force Murry Wagner out of business. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
39 |
Involved in a gambling ring. |
7 |
42 |
Voluntarily left Enforcer |
7 |
42 |
Became a Citizen (Worker). |
7 |
44 |
Murry Wagner learn something Murry Wagner should not have – a corporate secret, a political scandal – which Murry Wagner can profit from illegally. |