Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Neal Penn is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Neal Penn's Contacts or Allies betrays Neal Penn, ending Neal Penn's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Merchant Academy. |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Became a Merchant (Merchant Marine). |
6 |
35 |
Given advanced training in a specialist field |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |