Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Imperial trade restrictions force Ned Fawns out of business. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
32 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
35 |
Ned Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Victim of a crime |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
41 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
42 |
Ned Fawns is blamed for an accident that causes the death of several crew members. Ned Fawns's guilt drives Ned Fawns to excel. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |