Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Melee (Bludgeon) as a hobby. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Broker). |
2 |
29 |
A series of bad deals and decisions force Ned Kirkham into bankruptcy. Ned Kirkham salvages what Ned Kirkham can. |
3 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
31 |
Ned Kirkham is chosen to represent Ned Kirkham's faith in a vid show or other highly public forum. |
4 |
33 |
Continued as Believer (Missionary/Humanitarian). |
4 |
36 |
Ned Kirkham is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
37 |
Continued as Believer (Missionary/Humanitarian). |
5 |
40 |
Opponents of Ned Kirkham's belief system ambush Ned Kirkham. |
5 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Became a Scout (Explorer). |
6 |
41 |
Ned Kirkham have no idea what happened to Ned Kirkham – they found Ned Kirkham's ship drifting on the fringes of friendly space. |
7 |
41 |
Became a Drifter (Scavenger). |