Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
A job goes wrong, forcing Neil Campbell to flee off-planet. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Neil Campbell is rewarded for Neil Campbell's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Voluntarily left Colonist |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Neil Campbell's Contacts or Allies betrays Neil Campbell, ending Neil Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Neil Campbell faith is shaken. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
45 |
Neil Campbell is caught in the periphery of a scandal. |
7 |
45 |
Demoted to Believer (Holy Warrior) rank -1. |