Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Assigned to a peacekeeping role. |
2 |
23 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
23 |
Continued as Army (Army Support). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
27 |
Continued as Army (Army Support). |
4 |
31 |
Surrounded and outnumbered by the enemy, Nelson Clubb hold out until relief arrives. |
4 |
31 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
5 |
31 |
Continued as Army (Army Support). |
5 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
34 |
A sudden war destroys Nelson Clubb's trade routes and contacts, forcing Nelson Clubb to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Failed to qualify for Corporate Agent (Agent). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Switched to Scout (Courier) with previous rank. |
7 |
35 |
Severely injured. Owe 10,000 for medical bills. |
8 |
35 |
Entered Merchant Academy with the Business curriculum. |
8 |
39 |
Expand the field of Streetwise, but gain a Rival in Nelson Clubb's former tutor. |
8 |
39 |
Graduated. |
9 |
39 |
Switched to Merchant (Broker). |
9 |
39 |
Promoted to Merchant (Broker) rank 1. |
9 |
40 |
Nelson Clubb's business or ship thrives. |
9 |
43 |
Promoted to Merchant (Broker) rank 2. |