Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Study Gunner (Turret) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Given a special assignment or duty in Newell Donaldson's unit. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Continued as Army (Infantry). |
5 |
35 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Newell Donaldson's work ends up coming home with Newell Donaldson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Newell Donaldson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Failed to qualify for Colonist (Citizen). |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
43 |
Offered job by a patron. Now owe him a favor. |