Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Newman Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newman Remmington fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Newman Remmington spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Gain a contact in an alien race. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Newman Remmington far from home. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Newman Remmington is sent to a new community or parish to preach The Word among the poor. |
8 |
45 |
Forced to muster out. |