Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Noble Fullmore don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Noble Fullmore's Contacts or Allies betrays Noble Fullmore, ending Noble Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
25 |
Make a breakthrough in Noble Fullmore's field. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
29 |
An expedition or voyage goes wrong, leaving Noble Fullmore stranded in the wilderness. |
5 |
29 |
Failed to qualify for Line/Crew (Navy). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Failed to qualify for Explorer (Scout). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Make an unexpected connection outside Noble Fullmore's normal circles. Gain a Contact. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Voluntarily left Merchant Marine |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
37 |
Injured. |
8 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
38 |
Spent the college years partying. |
8 |
41 |
Graduated. |
9 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Returned to Merchant (Merchant Marine). |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |