Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Noble Jacobs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Noble Jacobs fail to help. Gain an Enemy. |
1 |
19 |
Noble Jacobs have no idea what happened to Noble Jacobs – they found Noble Jacobs's ship drifting on the fringes of friendly space. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Noble Jacobs inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Barbarian). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Noble Jacobs's Contacts or Allies betrays Noble Jacobs, ending Noble Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
36 |
Vessel participates in a notable military engagement. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
42 |
Noble Jacobs foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |