Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Noble Willoby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Noble Willoby fail to help. Gain an Enemy. |
2 |
25 |
Noble Willoby's ship is damaged, and Noble Willoby have to hitch-hike Noble Willoby's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Noble Willoby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Noble Willoby fail to help. Gain an Enemy. |
3 |
27 |
Noble Willoby have no idea what happened to Noble Willoby – they found Noble Willoby's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Noble Willoby's scout ship. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Scarred. Owe 2,500 for medical bills. |
6 |
40 |
Gain Enemy if Noble Willoby don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Attempted a risky adventure and was wildly successful. |