Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Norman Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Heriot fail to help. Gain an Enemy. |
2 |
23 |
Norman Heriot's ship is damaged, and Norman Heriot have to hitch-hike Norman Heriot's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Norman Heriot inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Norman Heriot do not know what happened to Norman Heriot. There is a gap in Norman Heriot's memory. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Gained a contact. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Find Ancient Technology. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Voluntarily left Wanderer |
7 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Imperial trade restrictions force Norman Heriot out of business. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Norman Heriot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |