Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Norris Robson's life into chaos, forcing Norris Robson to leave the planet. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Norris Robson's work ends up coming home with Norris Robson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Failed to qualify for Worker (Citizen). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
23 |
Drafted into Merchant Marine |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Norris Robson's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Norris Robson's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Embroiled in legal trouble. |