Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Ocie Mcabe's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Ocie Mcabe's Contacts or Allies betrays Ocie Mcabe, ending Ocie Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Drafted into Ground Assault |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
39 |
A mission goes wrong and Ocie Mcabe is stranded behind enemy lines. Ejected from the service. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Ocie Mcabe accepted an offer of inducements to betray Ocie Mcabe's faith. Gain 330,000 in cash. |