Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Orrin Lambert's Contacts or Allies betrays Orrin Lambert, ending Orrin Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Orrin Lambert's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Orrin Lambert's trade routes and contacts, forcing Orrin Lambert to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Moved to a new world. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
Orrin Lambert's ship is damaged, and Orrin Lambert have to hitch-hike Orrin Lambert's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
40 |
Returned to Merchant (Merchant Marine). |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |