Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Attacked by enemies that Ossie Morrison easily defeat. |
3 |
30 |
Gain Enemy if Ossie Morrison don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Ossie Morrison accepted an offer of inducements to betray Ossie Morrison's faith. Gain 220,000 in cash. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Political upheaval strikes Ossie Morrison's homeworld, and Ossie Morrison is caught up in the revolution. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Voluntarily left Colonist |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |