Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Palmer Fawns's work ends up coming home with Palmer Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Army Academy (Military Academy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Palmer Fawns do not know what happened to Palmer Fawns. There is a gap in Palmer Fawns's memory. |
5 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
29 |
Trapped behind enemy lines. |
5 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
32 |
Continued as Marine (Marine Support). |
6 |
33 |
Display heroism in battle. |
6 |
36 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
6 |
36 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
7 |
36 |
Continued as Marine (Marine Support). |
7 |
38 |
A mission goes wrong; Palmer Fawns and several others are captured and mistreated by the enemy. Gain Palmer Fawns's jailer as an Enemy. |
8 |
38 |
Became a Citizen (Colonist). |
8 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
45 |
Palmer Fawns is rewarded for Palmer Fawns's diligence or cunning. |
9 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |