Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Park Desmond's ship is damaged, and Park Desmond have to hitch-hike Park Desmond's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Park Desmond come into conflict with a splinter group Park Desmond's own religion which maintains Park Desmond's version is the wrong one. Gain 3 Rivals. |
3 |
21 |
Failed to qualify for Army Support (Army). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
3 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
26 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
30 |
Park Desmond foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Attempt at commissioned failed. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Vessel participates in a notable military engagement. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Special assignment or duty on board ship. |
7 |
41 |
Attempt at commissioned failed. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Flight (Navy). |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
Vessel participates in a notable military engagement. |
8 |
45 |
Attempt at commissioned failed. |
8 |
45 |
Forced to muster out. |