Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Pat Habborlain easily defeat. |
1 |
19 |
Gain Enemy if Pat Habborlain don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Befriended by a senior agent. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Good fortune |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Pat Habborlain's work ends up coming home with Pat Habborlain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
45 |
Good fortune |