Pat May  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 46 M 2 (-2) 7 (0) 7 (0) 9 (1) 3 (-1) 9 (1)277939
Toadying, Lanky stature
 
Skills
Animals 0
Athletics 0
Broker 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Profession (Sports/Golf) 1
Profession (Worker/Hydroponics) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics (Naval) 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Merchant Free Trader 02
 
EducationGraduated
Colonial Upbringing Completed
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Study Tactics (Naval) as a hobby.
1 26 Left the colonies.
2 26 Became a Drifter (Wanderer).
2 29 Betrayed by a friend. One of Pat May's Contacts or Allies betrays Pat May, ending Pat May's career. That Contact or Ally becomes a Rival or Enemy.
3 29 Became a Merchant (Merchant Marine) with the new title Crewman.
3 32 A series of bad deals and decisions force Pat May into bankruptcy. Pat May salvages what Pat May can.
4 32 Failed to qualify for Enforcer (Rogue).
4 32 Switched to Drifter (Scavenger).
4 34 Find valuable salvage.
4 36 Forced to muster out.
5 36 Switched to Merchant (Free Trader).
5 40 Smuggle illegal items onto a planet.
6 40 Continued as Merchant (Free Trader).
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