Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Tactics (Naval) as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Betrayed by a friend. One of Pat May's Contacts or Allies betrays Pat May, ending Pat May's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
A series of bad deals and decisions force Pat May into bankruptcy. Pat May salvages what Pat May can. |
4 |
32 |
Failed to qualify for Enforcer (Rogue). |
4 |
32 |
Switched to Drifter (Scavenger). |
4 |
34 |
Find valuable salvage. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Switched to Merchant (Free Trader). |
5 |
40 |
Smuggle illegal items onto a planet. |
6 |
40 |
Continued as Merchant (Free Trader). |