Perley Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 46 M 3 (-1) 8 (0) 4 (-1) 11 (1) 12 (2) 6 (0)384BC6
Weary
 
Skills
Advocate 1
Animals 0
Art (Performing/Instrument) 1
Athletics 0
Broker 0
Drive (Wheel) 2
Flyer 0
Language 0
Recon 1
Seafarer 0
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler22
Drifter Wanderer 14
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Orville Hunter Contact 0 2 0 1 Urunishani (M/37)
Orville Hunter has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Political upheaval strikes Perley Rule's homeworld, and Perley Rule is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Perley Rule learn something Perley Rule should not have – a corporate secret, a political scandal – which Perley Rule can profit from illegally.
2 26 Gain a criminal contact.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Voluntarily left Colonist
3 26 Failed to qualify for Infantry (Army).
3 26 Became a Drifter (Wanderer).
3 28 Find Ancient Technology.
4 30 Continued as Drifter (Wanderer).
5 34 Continued as Drifter (Wanderer).
5 35 Drafted into Merchant Marine
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Given advanced training in a specialist field
6 42 Forced to muster out.
7 42 Failed to qualify for Merchant Academy.
7 42 Returned to Drifter (Wanderer).
7 45 Perley Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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