Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Serve as the courier for an important message from the Imperium. |
2 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
30 |
Continued as Scout (Courier). |
3 |
33 |
Perform an exemplary service for the scouts. |
3 |
34 |
Promoted to Scout (Courier) rank 2. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Switched to Scout (Explorer) with previous rank. |
4 |
36 |
Pete Dickman have no idea what happened to Pete Dickman – they found Pete Dickman's ship drifting on the fringes of friendly space. |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Gain Enemy if Pete Dickman don't already have one. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
44 |
Attacked by enemies that Pete Dickman easily defeat. |
6 |
44 |
Gain Enemy if Pete Dickman don't already have one. |
6 |
44 |
Promoted to Drifter (Wanderer) rank 2. |