Pete Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 46 M 8 (0) 4 (-1) 7 (0) 4 (-1) 5 (-1) 2 (-2)847452
Recalcitrant, Messy, Heavy hearted
 
Skills
Animals 0
Astrogation 1
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Navigation 0
Pilot 0
Profession (Spacer/Belter) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout22
Scout Explorer 21
Drifter Wanderer 22
 
EducationGraduated
Colonial Upbringing Failed
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Suffered a deep tragedy.
1 26 Failed as a colonist.
2 26 Became a Scout (Courier).
2 30 Serve as the courier for an important message from the Imperium.
2 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 30 Continued as Scout (Courier).
3 33 Perform an exemplary service for the scouts.
3 34 Promoted to Scout (Courier) rank 2.
4 34 Attempted to change assignments.
4 34 Switched to Scout (Explorer) with previous rank.
4 36 Pete Dickman have no idea what happened to Pete Dickman – they found Pete Dickman's ship drifting on the fringes of friendly space.
5 36 Became a Drifter (Wanderer).
5 38 Attacked by enemies and injured.
5 38 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 38 Gain Enemy if Pete Dickman don't already have one.
5 40 Promoted to Drifter (Wanderer) rank 1.
6 40 Continued as Drifter (Wanderer).
6 44 Attacked by enemies that Pete Dickman easily defeat.
6 44 Gain Enemy if Pete Dickman don't already have one.
6 44 Promoted to Drifter (Wanderer) rank 2.
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