Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
27 |
Phil Oshea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Gained a contact. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Forced to muster out. |