Crewman Phil Oshea  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 46 M 10 (1) 8 (0) 4 (-1) 7 (0) 9 (1) 8 (0)A84798
Easygoing, Simple-minded, Uptight
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics 0
Broker 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Mechanic 0
Medic 0
Melee 0
Navigation 0
Persuade 0
Profession (Sports) 0
Recon 1
Science (Robotic Sciences/Cybernetics) 1
Science (Social Sciences/Philosophy) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Crewman04
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Emmitt McCnaghty Ally 3 0 1 6 Luriani (M/47)
Emmitt McCnaghty gains in power and influence.
Roswell Staff Ally 2 0 0 0 Cafadan (M/55)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Made lifelong friends. Gain 2 Allies.
1 26 Failed as a colonist.
2 26 Failed to qualify for Merchant Marine (Merchant).
2 26 Became a Drifter (Barbarian).
2 27 Phil Oshea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 27 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Given advanced training in a specialist field
4 31 Continued as Merchant (Merchant Marine).
4 34 Gained a contact.
5 35 Continued as Merchant (Merchant Marine).
6 39 Continued as Merchant (Merchant Marine).
6 43 Forced to muster out.
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