Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Phil Watkins botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Phil Watkins's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Phil Watkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Phil Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Citizen (Worker). |
5 |
32 |
Advanced training in a specialist field. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Citizen (Worker) rank 1. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
37 |
Phil Watkins rise to a position of power in Phil Watkins's colony or corporation. |
7 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
41 |
Phil Watkins's business expands, Phil Watkins's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Worker) rank 3. |