Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
During a battle, defeat or victory depends on Philip Castillo's actions. Philip Castillo actions lead to an honorabe discharge. |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Philip Castillo's scout ship is one of the first on the scene to rescue the survivors of a disaster but Philip Castillo fail to help. Gain an Enemy. |
5 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
A good deal ensures Philip Castillo is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Philip Castillo come into conflict with a splinter group Philip Castillo's own religion which maintains Philip Castillo's version is the wrong one. Gain 3 Rivals. |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
42 |
Good fortune |