Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Philip Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Philip Fletcher fail to help. Gain an Enemy. |
1 |
19 |
Philip Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Philip Fletcher spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Failed to qualify for Thief (Rogue). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Contact with Government. |