Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Phillip Collins's time in the scouts. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A series of bad deals and decisions force Phillip Collins into bankruptcy. Phillip Collins salvages what Phillip Collins can. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Phillip Collins's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Phillip Collins's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Imperial trade restrictions force Phillip Collins out of business. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
41 |
Became a Entertainer (Artist). |
8 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
8 |
45 |
Promoted to Entertainer (Artist) rank 1. |