Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Pierre Washington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Commanding officer takes an interest in Pierre Washington's career. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Became a Rogue (Thief). |
6 |
41 |
Betrayed by a friend. One of Pierre Washington's Contacts or Allies betrays Pierre Washington, ending Pierre Washington's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Pierre Washington do not know what happened to Pierre Washington. There is a gap in Pierre Washington's memory. |