Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Pleas Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Pleas Murray's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
37 |
Voluntarily left Broker |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
41 |
An expedition or voyage goes wrong, leaving Pleas Murray stranded in the wilderness. |
7 |
41 |
Became a Scout (Courier). |
7 |
43 |
Pleas Murray's ship is damaged, and Pleas Murray have to hitch-hike Pleas Murray's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 3 Enemies. |