Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Make a breakthrough in Pleasant Armstrong's field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
A rival researcher blackens Pleasant Armstrong's name or steals Pleasant Armstrong's research. Gain a Rival. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Pleasant Armstrong's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
33 |
Expand the field of Athletics (Dexterity), but gain a Rival in Pleasant Armstrong's former tutor. |
4 |
34 |
Graduated with honors. |
5 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Contact with Government. |