Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A sudden war destroys Ralph Fuller's trade routes and contacts, forcing Ralph Fuller to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
33 |
Ralph Fuller is rewarded for Ralph Fuller's diligence or cunning. |
5 |
33 |
Voluntarily left Worker |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Ralph Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ralph Fuller fail to help. Gain an Enemy. |
6 |
39 |
Ralph Fuller inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Continued as Scout (Courier). |
7 |
43 |
When dealing with an alien race, Ralph Fuller botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Ralph Fuller's ship is damaged, and Ralph Fuller have to hitch-hike Ralph Fuller's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 5 Contacts. Gain 2 Enemies. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |