Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Raul Learmonth's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Drafted into Ground Assault |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
37 |
On the front lines of a planetary assault and occupation. |
5 |
38 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
38 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
42 |
A mission goes wrong and Raul Learmonth is stranded behind enemy lines. Ejected from the service. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
43 |
A revolution, attack or other unusual event throws Raul Learmonth's life into chaos, forcing Raul Learmonth to leave the planet. |