Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
An investigation takes on a dangerous turn. |
5 |
38 |
Ray Nisbet's work ends up coming home with Ray Nisbet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
40 |
Gain Enemy if Ray Nisbet don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |