Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Raymond Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
27 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Nearly killed. Owe 6,250 for medical bills. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Raymond Mar's Contacts or Allies betrays Raymond Mar, ending Raymond Mar's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
7 |
39 |
Raymond Mar's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |