Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Join homeworld’s celebrity circles |
3 |
30 |
Gain a contact |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Severely injured. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Raymond McKee's trade routes and contacts, forcing Raymond McKee to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |