Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Rene Dwyer's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
25 |
Gain a patron in the arts. Gain an Ally |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Voluntarily left Performer |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Drafted into Merchant Marine |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |