Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Richard Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Richard Clubb's Contacts or Allies betrays Richard Clubb, ending Richard Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Scout (Explorer). |
4 |
30 |
When dealing with an alien race, Richard Clubb botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Richard Clubb's ship is damaged, and Richard Clubb have to hitch-hike Richard Clubb's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
33 |
When dealing with an alien race, Richard Clubb botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Richard Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scout (Surveyor) with previous rank. |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
38 |
Voluntarily left Surveyor |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Join a social movement. |
8 |
43 |
Graduated. |