Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Nearly killed. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Rick Steeves 's work ends up coming home with Rick Steeves , and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
25 |
Failed to qualify for Corporate (Citizen). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
27 |
Find valuable salvage. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Rick Steeves 's Contacts or Allies betrays Rick Steeves , ending Rick Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
35 |
Continued as Believer (Holy Warrior). |
7 |
39 |
Rick Steeves is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Switched to Drifter (Scavenger). |