Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Rubin Dickman left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Rubin Dickman do not know what happened to Rubin Dickman. There is a gap in Rubin Dickman's memory. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Rubin Dickman do not know what happened to Rubin Dickman. There is a gap in Rubin Dickman's memory. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Rubin Dickman spend a great deal of time on the fringes of Charted Space. |
4 |
30 |
Gain a contact in an alien race. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Rubin Dickman's ship is damaged, and Rubin Dickman have to hitch-hike Rubin Dickman's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
35 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
36 |
Join a conspiracy of nobles that were caught. |
6 |
36 |
A family scandal forces Rubin Dickman out of Rubin Dickman's position. |
7 |
39 |
Continued as Noble (Dilettante). |
7 |
42 |
Rubin Dickman manipulate and charm Rubin Dickman's way through high society. Gain a Rival and an Ally. |