Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
25 |
Severely injured. Fully recovered. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
28 |
Gained a contact. |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Voluntarily left Artist |
4 |
29 |
Became a Agent (Intelligence). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Rudolph Newman's job. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Rudolph Newman's Contacts or Allies betrays Rudolph Newman, ending Rudolph Newman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Scout (Explorer). |
6 |
35 |
Psychologically damaged by Rudolph Newman's time in the scouts. |
6 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Scout (Explorer) rank 2. |
8 |
42 |
Continued as Scout (Explorer). |
8 |
43 |
Rudolph Newman's ship is damaged, and Rudolph Newman have to hitch-hike Rudolph Newman's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 4 Contacts. Gain 3 Enemies. |