Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Win a prestigious prize. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Ruel McDermot is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
35 |
Good fortune |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
44 |
Uncover a major conspiracy against Ruel McDermot's employers. |
8 |
46 |
Promoted to Agent (Intelligence) rank 3. |