Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Ruel Robins's work ends up coming home with Ruel Robins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Moved to a new world. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
26 |
Ruel Robins learn something Ruel Robins should not have – a corporate secret, a political scandal – which Ruel Robins can profit from illegally. |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
31 |
Severely injured. Fully recovered. |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
32 |
Find Ancient Technology. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
37 |
Find valuable salvage. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
43 |
Ruel Robins do not know what happened to Ruel Robins. There is a gap in Ruel Robins's memory. |