Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Betrayed by a friend. One of Rush Oneil's Contacts or Allies betrays Rush Oneil, ending Rush Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Rush Oneil's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Moved to a new world. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Gained a contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Voluntarily left Mainstream Believer |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Scarred. Owe 5,000 for medical bills. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
44 |
Rush Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |