Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Russel Green learn something Russel Green should not have – a corporate secret, a political scandal – which Russel Green can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Russel Green learn something Russel Green should not have – a corporate secret, a political scandal – which Russel Green can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Russel Green is rewarded for Russel Green's diligence or cunning. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
39 |
Gain Enemy if Russel Green don't already have one. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |