Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Ryan Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Ryan Brownhill far from home. |
6 |
36 |
Became a Merchant (Broker). |
6 |
40 |
Ryan Brownhill's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |