Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Salapmaa come into conflict with a splinter group Salapmaa's own religion which maintains Salapmaa's version is the wrong one. Gain 1 Rivals. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Salapmaa botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Salapmaa survey an alien world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Salapmaa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Salapmaa's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Salapmaa do not know what happened to Salapmaa. There is a gap in Salapmaa's memory. |