Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
31 |
Spend several years jumping from world to world in Sammie Gonzalez's scout ship. |
2 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Switched to Scout (Courier) with previous rank. |
3 |
32 |
Sammie Gonzalez have no idea what happened to Sammie Gonzalez – they found Sammie Gonzalez's ship drifting on the fringes of friendly space. |
4 |
32 |
Failed to qualify for Corporate Agent (Agent). |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
36 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
36 |
Became a Entertainer (Artist). |
5 |
37 |
Sammie Gonzalez is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
A notable academic consults with Sammie Gonzalez about a publication or documentary he is working on. Gain a Contact in academia. |