Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Risk Sampson Dwan's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Sampson Dwan's Contacts or Allies betrays Sampson Dwan, ending Sampson Dwan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
38 |
Sampson Dwan learn something Sampson Dwan should not have – a corporate secret, a political scandal – which Sampson Dwan can profit from illegally. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
Sampson Dwan is rewarded for Sampson Dwan's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |